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User Name/Nick: Kota
User DW: N/A
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: waningsunflower at Plurk
Other Characters Currently In-Game: Pagan, Daniel, Henry, Hancock
Character Name: Johann
Series: The Monster of Elendhaven
Age: Hard to say, considering he wasn’t born as much as he was created, but in keeping with the same age as Florian, then 27
From When?: Johann can’t actually be hurt or killed (abilities goes a little deeper) but there is a point where he’s injured to the point of needing a little while to recover and is probably the closest he comes to death, so then. Just after Kanya stabs him and leaves him for dead by the beach.
Inmate Justification: Before he even has a name, he calls himself a monster. He kills indiscriminately and has no care about humanity or what they’re like. He has no empathy for people - no family and no friends, other than Florian, who he was created for. He is a monster devoid of purpose, and so he fills that void with instinctual movements - killing, fucking, eating, sleeping. He doesn’t really have any sort of moral compass because he doesn’t see people as anything more than props in his world to get what he wants.
Arrival: Against his will
Abilities/Powers:
Healing - Johann can suffer injuries just as well as anyone else, but he heals remarkably quickly. Hours after getting his head blown apart by a gunshot, he’s back up and walking. Moments after a cracked neck or broken bone. Any sort of cut or bruise heals instantly.
On the barge: Healing is slower - most everything except the most grievous injuries can be healed in a matter of hours or days instead of moments. He is still difficult to kill and it would require a lot of effort, but it’s not impossible as it is in canon.
Perception - This is a passive ability, one that he didn’t even know that he had until it was pointed out to him. While Johann should stick out like a sore thumb, he doesn’t. He can blend in with a crowd. Eyes slide over him and he goes unnoticed. People meet him once and forget about him as soon as he’s left.
On the barge: I’ll leave how well this works up to the other player. It’s inconsistent and unreliable, even with the same people involved. It may work once and then not work again, or it might work partially.
Other than the above, he’s a scrappy fighter and good with a knife, but not particularly super strong, other than he wouldn’t feel much pain by overexerting himself.
Inmate Information: As soon as Johann dragged himself from the sea, he took what he wanted. He had no name, but he had the ability to take money, take purses, take everything from the people who weren’t actually people to him. He moved through the city like a nameless, faceless shadow, acting purely on his own whims and wishes. However, eventually he was caught and harmed. He realized very soon that things with no names would not survive and so he would have a name and survive. To do that, he would kill. If he wanted to learn something, he’d take it and kill the teacher. He killed a seamstress after she trimmed his jacket. Killed an old man after he taught him letter. Killing became a way to stay in tune with his baser instincts. Everyone, he thought, could be a killer if they would simply give in.
He became a master of the knife and never realized that no one could seem to remember his face. Johann simply took those abilities for granted. He was a killer with the ultimate alibi - he didn’t exist. He formed a charming sort of persona, the sort of person who could crash high parties and drink with dock rats in the same evening. He could blend in, become whoever he wanted to be, and it didn’t matter. He is quick with a smile and to turn on the charm, only to flip that around immediately and shove a knife in someone’s throat. That was really the best way to increase his pool of potential targets, too, since he is all oily smiles and no substance. He never made friends with these people. Never joined gangs. He floated between them, telling himself that he didn’t need to make connections when, in reality, the magic prevented him from it.
After meeting Florian, he just became worse. Florian gave him a purpose, and that purpose was to help him exact revenge upon the people who had wronged his family. Johann stole from a hospital, broke into a home, and desecrated a corpse, all with zero remorse. He helped Florian drug and poison people with a smile on his face. And, in trying to protect him, he was willing to kill. He never regretted anything that he did, even impulsively, and didn’t even pretend to defend his actions rationally.
Because he is a monster, because he was created to help Florian (though he doesn’t know it most of the time), Johann doesn’t actually have a purpose. He floats from thought to thought, from action to action, with no real reason for them. He is incapable of really thinking too far into the future, and doesn’t really think about the consequences of his actions, aside from how they make him feel in the moment.
Johann’s endured a lot of trauma in his life, from a young age, but he’s so present-minded that he doesn’t even see that as a compass for how he got to where he is now. The only acknowledgement he’ll make is using it as justification for hurting people now.
Path to Redemption: Despite his - whole deal - Johann doesn’t mind being told to do by the right person. Someone with a strong personality could really steer him in the right direction. He’s never going to be a good person. He’s never going to be a model citizen. But can at least curb those violent tendencies. He’s not going to see people as people. He’s too far gone for that. But giving him something else to do, another purpose, an actual purpose is a great sort of motivator.
The biggest motivator, though, is going to be getting him back to Florian. That’s who he’s drawn to, who he was created for, and he knows that he needs to go help him. So he’s not entirely unmotivated to graduate, but getting there is the big hill.
Johann needs a definite “do this, not that” list given to him, along with a strict sort of consequence system he cares about. He’s not going to be coaxed into better behavior through emotional means, and he probably will try and hurt people, including his own warden, several times. He’s going to do his best to get around any punishments given because killing isn’t anything deeper than “I want to do it so I will.”
History: A hallenkind is created when someone has been exceptionally wronged throws what they love most into the ocean and breaks a certain rock - Hallandrette’s Roe - against the slate stone of a cliff wall. The hallenkind is a companion for the wronged person, and it’s made from the same oily, dark matter that coats the bottom of the Nord Sea. That hallenkind will love that person and will destroy whoever wronged them.
Johann is such a hallenkind, created from Florian’s grief at losing his twin sister, though neither knew of the other’s presence for fifteen years, and even then, Florian refused to believe that it was true. After Johann chose his name, he spent his life killing and stealing until he decided to rob Florian Leickenbloom. Instead of killing him, he ended up revealing that he knows Florian is a sorcerer and wants to know more about him. Florian agrees, and the two strike up a strange friendship.
Florian has plans to punish visitors from the South as well as the rich people of Elendhaven who, to put it simply, had blamed his family for a plague fifteen years prior and refused to come to their aid. Florian watched his entire family fall and Johann gleefully helps him in revenge. At a dinner party, he drugs and poisons the guests and they do not remember a thing. The Ambassador falls, and his companion, a woman who calls herself Eleanor, is revealed to be a mage-hunter named Kanya. Johann offers to kill Kanya for Florian, but Florian isn’t worried about her. He has too much work to do.
Johann meets Kanya on the beach again and she recognizes him, which is the first clue that they’ve both fucked up. She manages to get past him by stabbing him in the neck before he can get back to Florian and save him.
ETA: He doesn't get to Florian in time. Kanya has a gun trained on him and shoots before Johann can reach him. He dies and Johann is yanked away before Florian's magic can take effect.
Sample Network Entry: TDM!
Sample RP: TDM!
Special Notes: Nothing!
REVISIONS
1) This is addressed a little more in the second point, but he is capable of undergoing change internally, even though it will be difficult. He's very, very much influenced by who is around him. He spent fifteen years being alone, so he ran on instincts. Then he spent time with Florian, who actively made him worse. He is quite capable of forming his own opinions about people that aren't so horrible if he just had someone who wasn't so apathetic about humanity as he is.
The series of consequences is just a recommendation. He needs to be able to care about how his actions affect people, but he first needs to learn how his actions affect himself. "If you murder, you will go to Zero for X amount of days." "If you hurt someone, you will do THESE reparations." The consequence is less important than someone spelling it out for him. He has had zero guidance his entire life and will need to start small.
2) Johann's first real memory is finding his name because he was beaten on the dock as a child. That's why he came up with "things with names survive." He would have a name and survive no matter what people did to him. He was sexually assaulted as a child and part of him knew growing up that he would be able to get coin one of two ways: killing or selling himself because people only understand those base instincts.
He is absolutely wrong in his thinking. Those things that happened to him were crucial in who he became. He was truly a blank slate, for the most part, when he crawled out of the sea and arrived in the city. Those pages were filled with how he was treated. Because people, humanity it, filled those pages with horrors put upon him, he started to act that way in turn.
It is very possible for this to change during his time on the Barge. Because of his powers, he isn't used to being seen. On the Barge, that will be different. People won't ignore him. They won't dismiss him. At least not all of them. He will be forced to have conversations with people beyond "I want this and I will kill you for it." He will be forced to form relationships, meaningful relationships, and all of his needs will be met, so there's no more survival as an excuse. He will have to change his thinking.
3) Upon review, I can push his canon point back a little bit without changing much of his story. He can come at the point of Florian's death, which should have been his own death. There is an air of "this is it, if Florian dies, Johann dies" to the story, but because of Florian's magic, that doesn't really work. But Johann doesn't know that and probably never will, so it will be a true canon death without changing the author's story too much.
The addition to his history is in bold in the application.
User DW: N/A
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: waningsunflower at Plurk
Other Characters Currently In-Game: Pagan, Daniel, Henry, Hancock
Character Name: Johann
Series: The Monster of Elendhaven
Age: Hard to say, considering he wasn’t born as much as he was created, but in keeping with the same age as Florian, then 27
From When?: Johann can’t actually be hurt or killed (abilities goes a little deeper) but there is a point where he’s injured to the point of needing a little while to recover and is probably the closest he comes to death, so then. Just after Kanya stabs him and leaves him for dead by the beach.
Inmate Justification: Before he even has a name, he calls himself a monster. He kills indiscriminately and has no care about humanity or what they’re like. He has no empathy for people - no family and no friends, other than Florian, who he was created for. He is a monster devoid of purpose, and so he fills that void with instinctual movements - killing, fucking, eating, sleeping. He doesn’t really have any sort of moral compass because he doesn’t see people as anything more than props in his world to get what he wants.
Arrival: Against his will
Abilities/Powers:
Healing - Johann can suffer injuries just as well as anyone else, but he heals remarkably quickly. Hours after getting his head blown apart by a gunshot, he’s back up and walking. Moments after a cracked neck or broken bone. Any sort of cut or bruise heals instantly.
On the barge: Healing is slower - most everything except the most grievous injuries can be healed in a matter of hours or days instead of moments. He is still difficult to kill and it would require a lot of effort, but it’s not impossible as it is in canon.
Perception - This is a passive ability, one that he didn’t even know that he had until it was pointed out to him. While Johann should stick out like a sore thumb, he doesn’t. He can blend in with a crowd. Eyes slide over him and he goes unnoticed. People meet him once and forget about him as soon as he’s left.
On the barge: I’ll leave how well this works up to the other player. It’s inconsistent and unreliable, even with the same people involved. It may work once and then not work again, or it might work partially.
Other than the above, he’s a scrappy fighter and good with a knife, but not particularly super strong, other than he wouldn’t feel much pain by overexerting himself.
Inmate Information: As soon as Johann dragged himself from the sea, he took what he wanted. He had no name, but he had the ability to take money, take purses, take everything from the people who weren’t actually people to him. He moved through the city like a nameless, faceless shadow, acting purely on his own whims and wishes. However, eventually he was caught and harmed. He realized very soon that things with no names would not survive and so he would have a name and survive. To do that, he would kill. If he wanted to learn something, he’d take it and kill the teacher. He killed a seamstress after she trimmed his jacket. Killed an old man after he taught him letter. Killing became a way to stay in tune with his baser instincts. Everyone, he thought, could be a killer if they would simply give in.
He became a master of the knife and never realized that no one could seem to remember his face. Johann simply took those abilities for granted. He was a killer with the ultimate alibi - he didn’t exist. He formed a charming sort of persona, the sort of person who could crash high parties and drink with dock rats in the same evening. He could blend in, become whoever he wanted to be, and it didn’t matter. He is quick with a smile and to turn on the charm, only to flip that around immediately and shove a knife in someone’s throat. That was really the best way to increase his pool of potential targets, too, since he is all oily smiles and no substance. He never made friends with these people. Never joined gangs. He floated between them, telling himself that he didn’t need to make connections when, in reality, the magic prevented him from it.
After meeting Florian, he just became worse. Florian gave him a purpose, and that purpose was to help him exact revenge upon the people who had wronged his family. Johann stole from a hospital, broke into a home, and desecrated a corpse, all with zero remorse. He helped Florian drug and poison people with a smile on his face. And, in trying to protect him, he was willing to kill. He never regretted anything that he did, even impulsively, and didn’t even pretend to defend his actions rationally.
Because he is a monster, because he was created to help Florian (though he doesn’t know it most of the time), Johann doesn’t actually have a purpose. He floats from thought to thought, from action to action, with no real reason for them. He is incapable of really thinking too far into the future, and doesn’t really think about the consequences of his actions, aside from how they make him feel in the moment.
Johann’s endured a lot of trauma in his life, from a young age, but he’s so present-minded that he doesn’t even see that as a compass for how he got to where he is now. The only acknowledgement he’ll make is using it as justification for hurting people now.
Path to Redemption: Despite his - whole deal - Johann doesn’t mind being told to do by the right person. Someone with a strong personality could really steer him in the right direction. He’s never going to be a good person. He’s never going to be a model citizen. But can at least curb those violent tendencies. He’s not going to see people as people. He’s too far gone for that. But giving him something else to do, another purpose, an actual purpose is a great sort of motivator.
The biggest motivator, though, is going to be getting him back to Florian. That’s who he’s drawn to, who he was created for, and he knows that he needs to go help him. So he’s not entirely unmotivated to graduate, but getting there is the big hill.
Johann needs a definite “do this, not that” list given to him, along with a strict sort of consequence system he cares about. He’s not going to be coaxed into better behavior through emotional means, and he probably will try and hurt people, including his own warden, several times. He’s going to do his best to get around any punishments given because killing isn’t anything deeper than “I want to do it so I will.”
History: A hallenkind is created when someone has been exceptionally wronged throws what they love most into the ocean and breaks a certain rock - Hallandrette’s Roe - against the slate stone of a cliff wall. The hallenkind is a companion for the wronged person, and it’s made from the same oily, dark matter that coats the bottom of the Nord Sea. That hallenkind will love that person and will destroy whoever wronged them.
Johann is such a hallenkind, created from Florian’s grief at losing his twin sister, though neither knew of the other’s presence for fifteen years, and even then, Florian refused to believe that it was true. After Johann chose his name, he spent his life killing and stealing until he decided to rob Florian Leickenbloom. Instead of killing him, he ended up revealing that he knows Florian is a sorcerer and wants to know more about him. Florian agrees, and the two strike up a strange friendship.
Florian has plans to punish visitors from the South as well as the rich people of Elendhaven who, to put it simply, had blamed his family for a plague fifteen years prior and refused to come to their aid. Florian watched his entire family fall and Johann gleefully helps him in revenge. At a dinner party, he drugs and poisons the guests and they do not remember a thing. The Ambassador falls, and his companion, a woman who calls herself Eleanor, is revealed to be a mage-hunter named Kanya. Johann offers to kill Kanya for Florian, but Florian isn’t worried about her. He has too much work to do.
Johann meets Kanya on the beach again and she recognizes him, which is the first clue that they’ve both fucked up. She manages to get past him by stabbing him in the neck before he can get back to Florian and save him.
ETA: He doesn't get to Florian in time. Kanya has a gun trained on him and shoots before Johann can reach him. He dies and Johann is yanked away before Florian's magic can take effect.
Sample Network Entry: TDM!
Sample RP: TDM!
Special Notes: Nothing!
REVISIONS
1) This is addressed a little more in the second point, but he is capable of undergoing change internally, even though it will be difficult. He's very, very much influenced by who is around him. He spent fifteen years being alone, so he ran on instincts. Then he spent time with Florian, who actively made him worse. He is quite capable of forming his own opinions about people that aren't so horrible if he just had someone who wasn't so apathetic about humanity as he is.
The series of consequences is just a recommendation. He needs to be able to care about how his actions affect people, but he first needs to learn how his actions affect himself. "If you murder, you will go to Zero for X amount of days." "If you hurt someone, you will do THESE reparations." The consequence is less important than someone spelling it out for him. He has had zero guidance his entire life and will need to start small.
2) Johann's first real memory is finding his name because he was beaten on the dock as a child. That's why he came up with "things with names survive." He would have a name and survive no matter what people did to him. He was sexually assaulted as a child and part of him knew growing up that he would be able to get coin one of two ways: killing or selling himself because people only understand those base instincts.
He is absolutely wrong in his thinking. Those things that happened to him were crucial in who he became. He was truly a blank slate, for the most part, when he crawled out of the sea and arrived in the city. Those pages were filled with how he was treated. Because people, humanity it, filled those pages with horrors put upon him, he started to act that way in turn.
It is very possible for this to change during his time on the Barge. Because of his powers, he isn't used to being seen. On the Barge, that will be different. People won't ignore him. They won't dismiss him. At least not all of them. He will be forced to have conversations with people beyond "I want this and I will kill you for it." He will be forced to form relationships, meaningful relationships, and all of his needs will be met, so there's no more survival as an excuse. He will have to change his thinking.
3) Upon review, I can push his canon point back a little bit without changing much of his story. He can come at the point of Florian's death, which should have been his own death. There is an air of "this is it, if Florian dies, Johann dies" to the story, but because of Florian's magic, that doesn't really work. But Johann doesn't know that and probably never will, so it will be a true canon death without changing the author's story too much.
The addition to his history is in bold in the application.