Permissions
Dec. 9th, 2022 06:30 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC PREFERENCES:
•CONTACT METHOD:
waningsunflower or Discord: Kota#4814
•THREAD-JACKING: I’d prefer to also have a little engagement on the actual thread, but otherwise, go nuts!
•FOURTH WALLING / CANON PUNCTURE: No thank you! I don’t mind if someone from his canon tells him about the future, but nothing beyond that.
•BACKTAGGING: If we’re backtagging something consistently, then yes! It’s hard for me to get back on threads that haven’t been touched in a week or so.
•AVOIDED TOPICS: Nope
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: At the time of Florian's death
•PHYSICAL DESCRIPTION: He’s about six feet tall and skeleton thin with pallid skin. He dresses in dark clothes, usually dirty or torn, and is all angles and elbows.
•DEMEANOR: Johann acts like no one can see him. He acts like he blends into a crowd, even though, on the Barge, that’s not always the case. He can be charming, and will certainly try that at first with most people.
He does have a noticeable Germanic/Slavic accent and will recognize French and German and Spanish, though he can only really speak the first two.
•ABILITIES:
Healing - Johann can suffer injuries just as well as anyone else, but he heals remarkably quickly. Hours after getting his head blown apart by a gunshot, he’s back up and walking. Moments after a cracked neck or broken bone. Any sort of cut or bruise heals instantly.
On the barge: Healing is full strength.
Perception - This is a passive ability, one that he didn’t even know that he had until it was pointed out to him. While Johann should stick out like a sore thumb, he doesn’t. He can blend in with a crowd. Eyes slide over him and he goes unnoticed. People meet him once and forget about him as soon as he’s left.
On the barge: I’ll leave how well this works up to the other player. It’s inconsistent and unreliable, even with the same people involved. It may work once and then not work again, or it might work partially. Negated per canon update.
Magic: After his canon update, Johann has been granted with Florian's abilities. That means he can control minds, he can puppet people sort of, and he can make dead things move to his will. He also has ~generic sorcerer power~ which kind of translates to anything that manipulates matter around them.
On the barge: All of this is nerfed completely. I will make this more comprehensive if and when he ever gets them back.
•MEDICAL INFORMATION: Unless he’s in a place where he doesn’t have his powers, Johann can heal on his own and will resist any healing or medical attention. If he’s in the infirmary, he’s in there to steal, not get help.
•CABIN INFORMATION: The door to his cabin is a great wooden affair, and inside is his room from Leickenbloom Manor. Inside is a testament to Florian’s old money - big, comfortable bed with tall posts. A vanity with a large mirror. A worn but ancient rug. Big windows with impossibly heavy curtains. Everything dark and somehow always carrying the smell of saltwater.
•OFFENSIVE SUBJECTS: Nothing, really. He is the offensive one.
IC PERMISSIONS:
•MENTAL: With talking it out!
•MIMICRY: God, who would want to? But sure!
•VIOLENCE: Oh absolutely.
•MAGIC: Sure, with permission!
•DEBATE: They can try, but he won’t engage!
•OTHER / NOTES:There will always be an option to opt in and out of his abilities with each post. This can change each time.
•CONTACT METHOD:
•THREAD-JACKING: I’d prefer to also have a little engagement on the actual thread, but otherwise, go nuts!
•FOURTH WALLING / CANON PUNCTURE: No thank you! I don’t mind if someone from his canon tells him about the future, but nothing beyond that.
•BACKTAGGING: If we’re backtagging something consistently, then yes! It’s hard for me to get back on threads that haven’t been touched in a week or so.
•AVOIDED TOPICS: Nope
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: At the time of Florian's death
•PHYSICAL DESCRIPTION: He’s about six feet tall and skeleton thin with pallid skin. He dresses in dark clothes, usually dirty or torn, and is all angles and elbows.
•DEMEANOR: Johann acts like no one can see him. He acts like he blends into a crowd, even though, on the Barge, that’s not always the case. He can be charming, and will certainly try that at first with most people.
He does have a noticeable Germanic/Slavic accent and will recognize French and German and Spanish, though he can only really speak the first two.
•ABILITIES:
Healing - Johann can suffer injuries just as well as anyone else, but he heals remarkably quickly. Hours after getting his head blown apart by a gunshot, he’s back up and walking. Moments after a cracked neck or broken bone. Any sort of cut or bruise heals instantly.
On the barge: Healing is full strength.
On the barge: I’ll leave how well this works up to the other player. It’s inconsistent and unreliable, even with the same people involved. It may work once and then not work again, or it might work partially.
Magic: After his canon update, Johann has been granted with Florian's abilities. That means he can control minds, he can puppet people sort of, and he can make dead things move to his will. He also has ~generic sorcerer power~ which kind of translates to anything that manipulates matter around them.
On the barge: All of this is nerfed completely. I will make this more comprehensive if and when he ever gets them back.
•MEDICAL INFORMATION: Unless he’s in a place where he doesn’t have his powers, Johann can heal on his own and will resist any healing or medical attention. If he’s in the infirmary, he’s in there to steal, not get help.
•CABIN INFORMATION: The door to his cabin is a great wooden affair, and inside is his room from Leickenbloom Manor. Inside is a testament to Florian’s old money - big, comfortable bed with tall posts. A vanity with a large mirror. A worn but ancient rug. Big windows with impossibly heavy curtains. Everything dark and somehow always carrying the smell of saltwater.
•OFFENSIVE SUBJECTS: Nothing, really. He is the offensive one.
IC PERMISSIONS:
•MENTAL: With talking it out!
•MIMICRY: God, who would want to? But sure!
•VIOLENCE: Oh absolutely.
•MAGIC: Sure, with permission!
•DEBATE: They can try, but he won’t engage!
•OTHER / NOTES:There will always be an option to opt in and out of his abilities with each post. This can change each time.